AI Insights · Timothy · January 2022
Top 5 Sports Apps on Android in Australia: Q4 2021 Performance
Discover the performance trends of the top 5 sports apps on Android in Australia during Q4 2021, including weekly downloads, revenue, and active users.
In the fourth quarter of 2021, the top 5 sports apps on Android in Australia demonstrated varied performance trends in terms of weekly downloads, revenue, and active users. Let's delve into the specifics of each app's performance.
EA SPORTS FC™ 24 Companion from ELECTRONIC ARTS saw a notable peak in weekly revenue at around $89K during the week of October 25. However, by the end of December, revenue had significantly decreased to approximately $7.4K. Weekly downloads started at 871 in late September but dropped to 224 by the end of December. The app's weekly active users fluctuated slightly, starting at 5.4K and ending the quarter at 4.5K.
Optus Sport from Optus Mobile Pty Ltd experienced a peak in weekly revenue of roughly $50K in late October, with a subsequent dip and a rise to about $42K by the end of December. Downloads were highest in late September at 1.2K and saw another peak of 1.5K towards the end of November. Active users peaked at 31K in late September and again at the end of November, before ending the quarter at 26.7K.
UFC from UFC® - The Ultimate Fighting Championship® had a significant peak in weekly revenue at approximately $105K in late September, followed by fluctuations and ending at about $9.8K in the last week of December. Downloads peaked at 1.1K in late September and saw a decline to 330 by the end of December. The active user trend started at 2.6K and ended at 1.3K.
NBA: Live Games & Scores from NBA Properties, Inc. showed a steady increase in weekly revenue, peaking at around $35K in late October and ending at about $32K in the last week of December. Downloads saw a peak of 2.1K in late October and ended the quarter at 1.5K. Active users increased from 8.1K in late September to a high of 24.4K in late October, maintaining around 22.5K towards the end of December.
Golf Clash - Golfing Simulator from ELECTRONIC ARTS had consistent weekly revenue, peaking at $26K in late December. Downloads were relatively stable, peaking at 344 in the last week of December. The app's active users showed slight fluctuations, starting at 7.3K and ending the quarter at 6.8K.
For more detailed insights and data, visit Sensor Tower.